ishit papnai.PRODUCT DESIGN / 01

INDEPENDENT UX CONCEPT · YOUTUBE MUSIC

Completed

Loop.

Your favourite part,
again.

Making it easier to select
and repeat any section of a song.

Loop explores a simple way to select a start and end point, preview a song segment and listen to it again—right within the player.

Explore the working prototype ↗
Frame 1: familiar Now Playing screen01 / NOW PLAYING
Frame 2: discover the repeat control02 / DISCOVER
Frame 3: select a segment to loop03 / SELECT & REPEAT
MY ROLE
Product design
UX research
Interaction design
RESEARCH
101 survey respondents
Exploratory research
TOOLS & PLATFORM
Figma · ChatGPT-assisted frontend
Mobile-first web prototype
STATUS
Functional prototype
Independent concept
01. The opportunity

Sometimes, you don't want to hear the whole song again.

There are moments when a listener wants to hear just one part of a song.

It could be a favourite chorus, a difficult lyric, a particular musical phrase or a section they are trying to learn.

But most conventional music players are designed around navigating an entire track. Replaying a short section often means manually dragging the progress bar, estimating timestamps or listening through the song again.

The opportunity: Make repeating a specific section of a song a simple, precise and accessible interaction.

02. Understanding the problem

I started by understanding how people listen to music.

Before designing the interface, I created a survey to understand how frequently people wanted to replay specific sections, what they currently did and what made the process difficult.

The survey received 101 responses.

I explored five areas:

  • Music listening habits and preferred platforms.
  • Frequency of wanting to repeat a specific section.
  • Existing workarounds.
  • Problems with current replay methods.
  • Interest in a dedicated A–B looping feature.

Who responded?

The sample was predominantly young listeners.

A predominantly young audience
Under 18: 11 (10.9%)18–21: 79 (78.2%)22+: 11 (10.9%)
Under 1811 10.9%
18–2179 78.2%
22+11 10.9%

Single selection · n = 101. Percentages may not sum to 100% due to rounding.

Primary listening platforms

Primary listening platform
Spotify: 62 (61.4%)YouTube Music: 27 (26.7%)Apple Music: 5 (5.0%)Other responses: 7 (6.9%)
Spotify62 61.4%
YouTube Music27 26.7%
Apple Music5 5.0%
Other responses7 6.9%

Single selection · n = 101. Other includes seven remaining responses, including free-text answers; no responses excluded.

This was exploratory research across music listeners, not a representative sample of YouTube Music users.

Finding 01 — Repeating sections is a common behaviour.

86 out of 101 respondents (85.1%) said they wanted to repeat a specific portion of a song either sometimes or very frequently.

How often listeners want to repeat a section
Very frequently43 42.6%
Sometimes43 42.6%
Rarely11 10.9%
Never4 4.0%

Single selection · n = 101. Percentages may not sum to 100% due to rounding.

This suggested that the behaviour was not limited to a small group of specialist users.

Finding 02 — People already have workarounds, but they involve manual effort.

When asked what they currently did to replay a particular section:

Current ways of replaying a section
Manually drag the progress bar backwards65 64.4%
Replay the entire song21 20.8%
Keep pressing the rewind button11 10.9%
Use a third-party application or tool3 3.0%
I don't usually repeat specific sections1 1.0%

Single selection · n = 101. Percentages may not sum to 100% due to rounding.

The most common workaround was manual progress-bar navigation, selected by 65 respondents (64.4%).

Finding 03 — Precision is a major source of friction.

When asked about the biggest problem:

The biggest problem with replaying a section
Difficult to find the exact starting point42 41.6%
Have to manually rewind repeatedly26 25.7%
It interrupts my listening experience10 9.9%
I don't face any difficulty18 17.8%
Playback doesn't repeat the selected section5 5.0%

Single selection · n = 101. Percentages may not sum to 100% due to rounding.

Together, finding the exact starting point and repeatedly rewinding accounted for 68 responses (67.3%).

Key insight: The opportunity wasn't simply to add another playback button. It was to make the selection of a specific time range more precise and less repetitive.

Finding 04 — There is interest in a dedicated looping feature.

When asked whether a feature for selecting and automatically repeating a portion of a song would be useful:

How useful would a looping feature be?
Extremely useful32 31.7%
Very useful22 21.8%
Moderately useful32 31.7%
Slightly useful10 9.9%
Not useful5 5.0%

Single selection · n = 101. Percentages may not sum to 100% due to rounding.

86 respondents (85.1%) rated the idea at least moderately useful.

Additionally, 79 respondents (78.2%) said they would be likely or very likely to use it if available in their music app.

These results indicate stated interest, not proof of actual adoption.

Stated likelihood of using Loop
Very likely34 33.7%
Likely45 44.6%
Not sure16 15.8%
Unlikely3 3.0%
Very unlikely3 3.0%

Single selection · n = 101. Percentages may not sum to 100% due to rounding.

Finding 05 — Users want control over their selection.

Preferred selection methods:

Preferred way to select a song segment
Any of these methods would work34 33.7%
Drag two handles on an audio timeline32 31.7%
Tap to mark the beginning and end while listening27 26.7%
Enter the start and end timestamps manually8 7.9%

Single selection · n = 101. Percentages may not sum to 100% due to rounding.

The results suggested that an adjustable timeline would be a familiar and promising interaction to explore.

Other capabilities respondents selected included:

Additional capabilities listeners selected
Save frequently repeated sections63 62.4%
Share a selected section with others40 39.6%
Create multiple loops within one song37 36.6%
View the audio waveform24 23.8%
Adjust playback speed22 21.8%
None of these11 10.9%

Multiple selections allowed · n = 101; bars show the percentage of respondents. One respondent selected both “None of these” and sharing; both selections are retained. These are stated preferences, not validated feature demand.

These were multiple-selection responses. Saving sections emerged as the most popular additional capability, but I kept the initial concept focused on the core looping experience.

03. Defining the experience

Turning research into a design direction.

Based on the findings, I focused the concept around one central task:

Let listeners select a portion of a song and repeat it without repeatedly navigating the track.

I established four design goals:

  1. Easy to discover — Make the looping feature accessible from the familiar Now Playing experience.
  2. Precise selection — Allow users to define the beginning and end of a loop.
  3. Clear feedback — Make the selected range and timestamps easy to understand.
  4. Minimal interruption — Keep the experience within the music player rather than sending users to another tool.

The core interaction

The intended experience follows a simple sequence:

  1. Open the Now Playing screen.
  2. Activate the Loop feature.
  3. Select the beginning and end of a song segment.
  4. Preview the selected section.
  5. Start repeating the selection.
04. Design exploration

Keeping the experience familiar.

I chose to explore Loop within the existing YouTube Music Now Playing interface rather than creating an entirely separate music player.

This allowed the concept to build on familiar playback controls and album artwork, while introducing a new interaction only when needed.

Screen 01 — Now Playing

Frame 1: Now Playing with standard playback controls
FRAME 01 Open full size ↗

The first screen establishes the familiar listening experience. The album artwork, song details, progress bar and playback controls remain the main focus.

The goal was to avoid changing the user's normal listening behaviour before they chose to use Loop.

Screen 02 — Discovering Loop

Frame 2: repeat control with Repeat tooltip
FRAME 02 Open full size ↗

The Loop entry point is introduced alongside the existing playback controls.

Once activated, the interface communicates that the player has entered a custom looping mode.

This keeps the feature close to the playback experience instead of making users navigate through multiple settings.

Screen 03 — Selecting a segment

Frame 3: Loop selection from 0:57 to 2:35 with waveform and timestamps
FRAME 03 Open full size ↗

The selection interface introduces:

  • A timeline with adjustable start and end points.
  • Visible start and end timestamps.
  • A selected range between the two points.
  • A preview/playback action.

The user can adjust the selected section and understand which part of the song will be repeated.

The waveform exploration adds another visual layer to help users understand the audio segment they are selecting.

Design principle: Make the selected portion visually obvious, so users do not have to rely only on remembering timestamps.

05. The prototype

From static screens to an interactive experience.

After designing the interface in Figma, I wanted to move beyond a static presentation and create a functional web prototype.

I used ChatGPT as an AI-assisted frontend development tool to implement the experience. I directed the design and interaction decisions, reviewed the implementation and tested the resulting functionality.

Explore Loop: https://loop-two-chi.vercel.app/

The prototype explores the following capabilities:

  • Loading a song through a music link.
  • Accessing the Loop interaction from the player.
  • Selecting start and end timestamps.
  • Adjusting a custom playback range.
  • Previewing and controlling the selected loop.
  • Editing or resetting the selection.

The implementation is an independent concept and is not integrated into the official YouTube Music application.

06. Testing and validation

Checking the experience beyond the design file.

I tested the implemented prototype to check that its core interactions worked as intended.

The testing focus was on:

  • Whether the Loop entry point was accessible.
  • Whether users could define and adjust the selected range.
  • Whether timestamps reflected the selection.
  • Whether the preview and loop controls behaved as expected.
  • Whether the selection could be edited or reset.

The prototype has been personally checked for functionality. Formal usability testing with recruited participants and comparative usability metrics have not yet been established.

07. What I learned

A small interaction can reveal a larger design opportunity.

This project helped me explore how a seemingly minor inconvenience can affect everyday product experiences.

A few important learnings:

Research should shape the interaction. The survey helped identify precision and repeated manual navigation as important problems to address.

Familiarity matters. Introducing a new feature within an existing player can reduce the learning required to use it.

A prototype should demonstrate behaviour. Building a functional prototype made it possible to explore the interaction beyond static screens.

Not every requested feature belongs in the first version. Although respondents expressed interest in saving and sharing loops, I kept the initial concept focused on selecting and repeating a segment.

08. What's next?

If I were to take Loop further, I would explore:

  • Usability testing with both regular listeners and musicians.
  • More precise waveform-based selection.
  • Saving and naming frequently repeated sections.
  • Sharing a selected section with another listener.
  • Accessibility improvements for timeline controls.
  • Testing the interaction across different screen sizes and listening contexts.

Final thought

Loop began with a simple observation: sometimes, people want to hear just one part of a song.

The project became an exploration of how research, interaction design and prototyping can turn that small frustration into a more considered listening experience.

Loop — Your favourite part, again.

Survey source: Music Listening & Repetition Habits (Responses), 101 responses. Charts are calculated from the supplied workbook. Age bands 22–25, 26–30 and above 30 are combined as 22+. Aggregate results only are presented.

LOOP / PRODUCT DESIGN

A little less rewinding.
A little more listening.

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